About Us

Our strength—we are directly connected to users

Message from the Corporate Representative

Japan has historically been a driving force in the world's video game industry, a market estimated to have over one trillion yen in annual sales.

In 1983, Nintendo launched the Nintendo Entertainment System (commonly known as the ""Famicom"") and in 1994, Sony Computer Entertainment released their first PlayStation.

Japan has always been at the forefront of industry trends for console and mobile games and now has its own unique social gaming industry, as represented by the platforms Mobage, GREE and LINE. The popularity of this new market was fueled by game design, unique but simple, well-executed casual games and advanced data mining.

Moreover, at present the fast-growing market of smartphone games is gaining support from Japanese users, however the issue of more expensive billing rates has become a focal point of discussion.

gameage R&I strives to be Japan's number one marketing research and consulting firm specializing in the game industry.

Thanks to our extensive research panel of 400,000 samples, we are able to offer clients the most appropriate solutions founded upon users' direct opinions.

We believe our unique marketing infrastructure and programs can assist clients in achieving their business objectives and further growth.

March 2013
Seiichi Mitsui, Representative Executive
gameage R&I Co., Ltd.

Company Profile

Company Name
gameage R&I Co., Ltd.
December 16, 2005
Tokyo Office
7F Tsuchiya Shibuya Bldg., 3-15-3 Shibuya, Shibuya-ku, Tokyo, 150-0002, Japan
TEL: 81-3-5464-9208
FAX: 81-3-5464-9209
Osaka Office
2F Sakurai Bldg., 2-4-3 Sakurai, Minoh City, Osaka, 562-0043, Japan
TEL: 81-72-736-8466
FAX: 81-72-736-8467
Seiichi Mitsui, Representative Executive
Main Customers
Packaged Gaming (Game console market)
  • Platform holders (Hardware manufacturers)
  • Publishers
  • Developers
Social gaming (Mainframe market)
  • Platform holders (SNS operating companies)
  • SAP (Contents provider)
  • Ad agencies
  • Publishers and Media
  • Financial companies
  • Research and Consulting
  • Education Groups
Supporting member of the Computer Entertainment Supplier's Association (CESA)
Associate member of the Japan Online Game Association (JOGA)